팩토리오 업데이트 (codex-factorio.update.v1.1.49)
NOTES: No previous update is required.
You need the following releases for this:
Factorio.v1.1.35-CODEX
Update v1.1.49:
Bugfixes
Fixed transport belts picking up items on ground when rotated. more
Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. more
Fixed main menu track playing only once. more
Fixed that units could get stuck close to their goal. more
Fixed that the small research bar in a technology slot wouldn't show for the technology currently in research. more
Fixed a crash which was caused by early garbage collection of LuaObject because LuaObject method closures didn't hold a back reference to the object. more
Fixed barelling recipe icons having incorrect tint with index-based fluid color definitions. more
Fixed barelling recipe icons having incorrect alpha with fluid color definitions in 0-255 range.
Scripting
LuaObjects are now saved using binary format instead of previous format with intermediate Lua table. This speeds up general handling of LuaObjects and makes saving and loading with a lot of them noticable faster.
LuaObject::isluaobject now returns true instead of a magic string.
Clarified LuaGameScript::finished. more
Added LuaGameScript::finished_but_continuing read.
Added LuaGameScript::reset_game_state() method.
Implemented new website for Lua API documentation.
Update v1.1.48:
Bugfixes
Added tip about power pole coverage when drag-building.
Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7.
Fixed LuaGameScript::save_atlas() function would crash the headless server. more
Fixed possibility for the victory screen to be hidden behind other GUIs under specific circumstances more
Fixed generator and fluid energy source tooltip showing 0 fluid consumption if burning fluids with 0 fuel value or consuming fluids with temperature close to the default. more
Fixed the inserter "hand stack size" tooltip missing if the research-based bonus value was 1. Now it is shown if the value is greater than 0. more
Fixed the inserter "hand stack size" tooltip ignoring stack_size_bonus prototype property.
Fixed cloning linked-container would clear its inventory.
Modding
Added FluidEnergySourcePrototype::destroy_non_fuel_fluid, true by default.
Added GeneratorPrototype::destroy_non_fuel_fluid, true by default.
Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named.
Scripting
Added LuaEntityPrototype::inserter_stack_size_bonus read.
Added LuaFluidEnergySourcePrototype::destroy_non_fuel_fluid read.
Added LuaStyle::bar_width read/write.
Added LuaPlayer::show_on_map read/write.
Reworked table saving and loading to be non-recursive. This allows to have extreme table nesting inside of `global` variable.
Update v1.1.46:
Changes
Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). more
Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections.
Changed default network send rate from 30 to 60 packets per second and added an option to configure the rate in server-settings.json.
Bugfixes
Add a 70% damage bonus to discharge defenses with Energy Weapons Damage 6 and 7. more
Fixed flamethrower turrets not reporting the correct damage bonuses
Fixed gun turret tooltips showing the ammo in the middle of the other stats
Fixed artillery wagon and artillery turret tooltips not showing the damage of the loaded ammo
Fixed drawing wall filler when hovering mouse over ghosts. more
Fixed crash when trying to connect wire after wire type in cursor stack was changed by script. more
Fixed roboport would not output signals for 1 tick when electric pole was mined while having circuit wire from same circuit network. more
Fixed that the pole drag building skip trigger didn't work, so the tip was always shown even when the player used drag building.
Fixed LuaItemStack::get_tile_filter would incorrectly return entity filters. more
Fixed mining drill GUI not being openable if the drill didn't have module slots or energy source with GUI. more
Fixed a crash when using 0-length debug names in Lua bytecode. more
Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. more
Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle's weapon and ammo bar. more
Fixed that building an entity over other forces' ghosts and undoing would transfer ownership of those ghosts to the undoer's force.
Fixed a crash when setting inserters to require no power when rotating/extending. more
Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. more
Added migration for saves with inserters that have NaN hand height or hand length.
Modding
Added TurretPrototype::energy_glow_animation_flicker_strength.
Removed obsolete pollution-visualization sprite, which was replaced by pollution_color utility constant.
Sub items are now removed from items used in hand-crafting.
Scripting
Added LuaEntity::connected_rail_direction read.
Added TrainScheduleRecord::rail_direction.
Added LuaGuiElement::swap_children().
Update v1.1.42:
Bugfixes
Fixed an API error when checking for updates for a large number of mods. more
Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. more
Fixed vehicle weapon slots GUI not highlighting with the corresponding ammo slot when selected
Fixed tank cannon weapon showing a "1" in the vehicle weapon slots GUI
Fixed that entities not containing certain collision masks would never collide with tiles. more
Fixed a crash when opening the tutorials GUI through Lua command. more
Rocket silo no longer drains more energy at night. more
Fix tank cannon showing smaller range than the cannon shells. more
Fix ugly death GUI when the game is paused in MP. more
Fix 'Game finished' GUI had an incorrect tooltip for the green button. more
Fixed that copy paste entity tips were dependant on the copy-paste tool tip instead of copy paste entity category.
Modding
Added OffshorePumpPrototype::check_bounding_box_collides_with_tiles.
RocketSiloPrototype::lamp_energy_usage now can be zero.
Scripting
Added freeplay remote interface to read the value of `skip_intro`.
Version: 1.1.41
Date: 23. 09. 2021
Bugfixes:
- Fixed false positive tile corruption detection when 255 tile prototypes were defined. (https://forums.factorio.com/100036)
- Fixed pollution overlay misalignment at certain zoom level/map position combinations. (https://forums.factorio.com/99705)
Version: 1.1.40
Date: 22. 09. 2021
Features:
- Added auth server bans feature for multiplayer games.
When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions.
Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban recommendation when a user tries to connect.
Bugfixes:
- Fixed that trigger prototype flag filters didn't work correctly when an entity had no flags set. (https://forums.factorio.com/99773)
- Fixed a crash after inserting fuel into burner inserter while it was already trying to fuel itself. (https://forums.factorio.com/99858)
- Fixed that unrelated entities were highlighted when using a cut tool. (https://forums.factorio.com/99720)
- Fixed that in editor mode undoing deconstructions did not instantly revive affected entities. (https://forums.factorio.com/99622)
- Fixed that setting the direction of a script created character entity didn't work correctly. (https://forums.factorio.com/99887)
- Fixed that items with fuel value would be put into furnace fuel inventory when there was enough fuel but item could be smelted. (https://forums.factorio.com/99924)
- Fixed inserters picking up items on ground marked for deconstruction. (https://forums.factorio.com/99770)
- Fixed that the low power tip didn't show in some circumstances.
- Tweaked some of the triggers to show/skip tutorials related to drag building.
- Fixed that Furnace's working_visualisations would not apply recipe tint on fadeout. (https://forums.factorio.com/99997)
- Fixed crash due to usage of standard library function that is missing on macOS 10.11. (https://forums.factorio.com/100012)
Version: 1.1.39
Date: 01. 09. 2021
Bugfixes:
- Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. (https://forums.factorio.com/99572)
- Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint snapping not working properly. (https://forums.factorio.com/99496)
- Fixed that LuaGameScript::check_prototype_translations() didn't check technologies. (https://forums.factorio.com/99672)
- Fixed that items with data would not stack properly in crafting machine source inventory when recipe requires more than a stack of ingredient. (https://forums.factorio.com/99708)
- Fixed that pasting a blueprint over existing train could cause a desync. (https://forums.factorio.com/99592)
- Fixed that it was possible to interact with locomotive's fuel slots while out of reach. (https://forums.factorio.com/99731)
- Fixed wrong status text when a mining drill drop target is marked for deconstruction. (https://forums.factorio.com/99679)
- Fixed wrong mining drill status when a resource is depleted while the mining drill is missing the required fluid. (https://forums.factorio.com/99527)
- Fixed the blueprint snap-to-grid reference point being drawn behind entities in some situations. (https://forums.factorio.com/99704)
Scripting:
- LuaEntityPrototype::resource_categories now supports characters.
- Added on_equipment_inserted and on_equipment_removed events that fire any time any equipment is added/removed from a grid.
Version: 1.1.38
Date: 18. 08. 2021
Changes:
- New Titillium style font for Cyrillic languages.
Bugfixes:
- Fixed inconsistency when fast-replacing ghosts with circuit connections. (https://forums.factorio.com/98948)
- Fixed an issue with drag-building electric poles with long wire reach. (https://forums.factorio.com/99205)
- Fixed a crash related to tutorials and modding. (https://forums.factorio.com/99385)
- Fixed an issue with LuaEntity::set_request_slot() and duplicates. (https://forums.factorio.com/99209)
- Fixed that picking blueprints from the library through quickbar slots didn't fire the Lua cursor stack changed event. (https://forums.factorio.com/99573)
- Fixed items with durability/ammo wouldn't merge properly in some cases. (https://forums.factorio.com/99087)
- Fixed a roboport "recharging" icon appearing when not connected to the electric network. (https://forums.factorio.com/99582)
- Fixed an issue with roboports left in recharging state when revived from ghosts. (https://forums.factorio.com/99582)
- Fixed an issue where an error sound played when pasting onto a power switch from anything other than another power switch (https://forums.factorio.com/99378)
- Fixed that the non-blocking saving option would be reset when resuming a multiplayer game using the continue button. (https://forums.factorio.com/99035)
- Fixed 'Close preview' button having cut off text in some locales. (https://forums.factorio.com/99551)
- Fixed a crash when deleting surfaces with script-connected electric poles. (https://forums.factorio.com/99641)
Scripting:
- Added LuaEntity and LuaUnitGroup::set_distraction_command.
- Added LuaSurface::find_nearest_enemy_entity_with_owner().
- Added LuaForce::is_friend() and is_enemy().
Version: 1.1.37
Date: 04. 08. 2021
Bugfixes:
- Fixed several issues related to latency state and quickbar.
- Fixed underground belt related tips and tricks performing incorrectly. (https://forums.factorio.com/99320)
- Fixed forced autosave flag would persist into loading another map if the current map got terminated due to script error before performing the autosave. (https://forums.factorio.com/99360)
- Fixed a crash when loading some corrupt save files. (https://forums.factorio.com/99382)
- Fixed a crash when using specific mods. (https://forums.factorio.com/99408)
- Fixed that disabled mod dependencies would get re-downloaded when installing mods. (https://forums.factorio.com/99343)
- Fixed starting message dialog was darkened in the Sandbox scenario. (https://forums.factorio.com/99287)
- Fixed the missing dots icon on the tiny shortcut bar expand button.
- Fixed that repeated clicking on the Snap to grid checkbox in the blueprint setup gui didn't work unless the mouse moved away and back. (https://forums.factorio.com/99396)
- Removed references to iron-axe and steel-axe from the PvP scenario config. (https://forums.factorio.com/99308)
- Fixed inserters filters would get cleared in some cases when building from blueprints. (https://forums.factorio.com/99363)
Modding:
- Changed mining drill storage_slots to be automatic.
- Added destroy_action to logistic and construction robot prototypes.
- Inserters can now pull from the main output and burnt result inventory of an entity.
Scripting:
- Added LuaControl::is_cursor_empty(). Returns if the cursor is empty, taking into account items, ghost cursor, and items from the blueprint library.
- Added on_worker_robot_expired event. Called when a worker (construction or logistic) robot expires through a lack of energy.
Version: 1.1.36
Date: 12. 07. 2021
Bugfixes:
- Fixed belt drag building on the edge of building reach. (https://forums.factorio.com/97178)
- Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side.
- Fixed making blueprint from underground belt with direction upgrade order.
- Fixed technology icons of flamethrower and rocketry. (https://forums.factorio.com/98821)
- Fixed hang when deleting blueprint/deconstruction/upgrade planner or blueprint book held by an inserter. (https://forums.factorio.com/98329)
- Fixed hang when trying to delete blueprint/deconstruction/upgrade planner or blueprint book that was moved to different inventory in the meantime. (https://forums.factorio.com/98329)
- Fixed pressing delete key in save/load game menus multiple times would pop-up confirmation dialog multiple times. (https://forums.factorio.com/98100)
- Fixed that the close map generator preview button icon was too large. (https://forums.factorio.com/98545)
- Fixed that the show/close map generator preview button didn't loose hover after the preview was shown.
- Fixed that Cut and copy paste tools select trains in the standard selection mode, even when trains are ignored in this mode. (https://forums.factorio.com/98344)
- Fixed crash related to wrong identification of non-default values in the mod settings gui. (https://forums.factorio.com/98903)
- Fixed that linked custom inputs didn't work for some game controls. (https://forums.factorio.com/98851)
- Fixed that the train fuel tab didn't work right for clients in multiplayer. (https://forums.factorio.com/98377)
- Fixed a crash when using the prototype explorer GUI after just changing mods. (https://forums.factorio.com/98736)
- Fixed rare corner case related to removal of mods and entities in more than 1 electric network. (https://forums.factorio.com/98576)
- Fixed item product overload logic when using variable output items. (https://forums.factorio.com/98833)
- Fixed crash when starting game without base mod and with --disable-prototype-history. (https://forums.factorio.com/98968)
- Fixed a crash when using set_stack in blueprint books. (https://forums.factorio.com/98967)
- Fixed a crash when cloning script-disabled beacons. (https://forums.factorio.com/98960)
- Fixed a crash when using repeat_count with frame_sequence in animation definition. (https://forums.factorio.com/98904)
- Fixed a crash when trying to build a rolling stock between other rolling stocks from a single train. (https://forums.factorio.com/99054)
- Fixed ghost entities had reflections on water.
- Fixed a desync related to processing on_gui_opened event of opening blueprint records in multiplayer games.
- Fixed a crash when trying to pick a fluid wagon with fluid in clone tool. (https://forums.factorio.com/99081)
- Fixed that copying assembling machine recipes didn't update fluidbox temperature filters in some cases. (https://forums.factorio.com/99111)
- Fixed that robots could sometimes leave roboports very slowly if they were called to work in the middle of descending into a roboport. (https://forums.factorio.com/98902)
- Fixed trains GUI status button tooltip not updating. (https://forums.factorio.com/99130)
- Fixed LuaPlayer::build_from_cursor would flip direction when every other building underground belts/pipes. (https://forums.factorio.com/99074)
- Fixed Train GUI wait condition bars display with 0 slot cargo wagons. (https://forums.factorio.com/99075)
- Fixed in-game EULA showing HTML character sequences. (https://forums.factorio.com/99123)
Scripting:
- Fixed clearing LuaCustomChartTag.icon by writing nil or empty SignalID.
- Added LuaPlayer::start_selection and clear_selection.
- Added freeplay remote interface methods for adjusting the crashsite.
Modding:
- Added overlay layer to the tree variation definitions. (https://forums.factorio.com/98052)
- Fixed parameter substitution when used with standard parameter (https://forums.factorio.com/98175)
- Removed unused equipment prototype property "ability_icon".
- Added select_group_row_count, select_slot_row_count, inventory_width, module_inventory_width, tooltip_monitor_edge_border,
normalised_achievement_icon_size, tutorial_notice_icon_size and flying_text_ttl to utility constants.
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